Wild Hearts Patch Notes, Gameplay, and Latest Updates - What's New (2023)

Wild Hearts has received a new update called Wild Hearts 1.2.0 (Content Update 3) from Omega Force, which is now available for PS5, PC, and Xbox Series X/S players. In this latest update, players can enjoy a new character named Murakumo, Spinning Top Karakuri, a break limit system, and new weapons and armor sets. The Wild Hearts patch notes also mention several bug fixes.

In the past, a day 1 patch added some minor tweaks to the game and update 1.04 improved performance on PC and consoles. Despite these changes, players still experience stuttering and other bugs. With the release of Wild Hearts version 1.2.0, players can expect some of these issues to be resolved.

  • Added a "Distance from Camera" setting that allows the player to adjust the distance between the player character and the camera in combat.

  • Added a setting to change the color of the speaker name displayed in subtitles.

  • Added an option to mine all karakuri placed by guests on the detailed map.

  • Added option to dismantle Dragon Karakuri from detailed map.

  • The reward for offering help using a Hunter's Gate has been increased, as well as further increasing the reward for helping with story quests.

  • The stamina meter will now flash when you don't have enough stamina to perform an action.

  • You can now use voice chat during the loading screen.

  • Icons for buffs gained from skills or food are now displayed for each individual buff, even if the icons are the same.

  • An icon for the nearest camp will now appear on the compass at the top of the screen.

  • You can now review the details of individual shipments in the forge.

  • Adjusted the sort order when sorting ingredients so that spices are now sorted correctly.

  • In Karakuri Stance, player inputs now prioritize Karakuri creation.

  • Hunters visiting Minato will now have their Gamertag and ID displayed above their heads. The display setting can be toggled in the chat wheel.

  • Disguise now temporarily hides when armor dies.

  • Ink color is now displayed on the armor crafting screen and the disguise crafting screen.

  • It is now possible to check the total number of Tsukumo discovered in all areas by hovering over Minato on the main map.

  • It is now possible to collect materials and other items while riding a scooter.

  • It is now possible to eat mid-hunt when hunting Giant Kemono.

  • Food buffs will now not reset after resting in a hunter's tent.

  • It is no longer possible to eat between finishing a hunt and traveling to another area.

  • Camera lock has been improved to decrease the likelihood of it being unintentionally unlocked during a hunt.

  • Flying Vine Dragon Karakuri is now easier to place on Minato, even next to an NPC.

  • Added a notification when there is a completed food processing item in Minato.

  • Paddle Scoop Karakuri will now return to its base when full.

  • Karakuri Training Bear's attacks no longer hit Tsukumo.

  • In certain cases, when a zone change is triggered immediately after defeating a giant kemono, broken kemono materials are automatically added to the player's inventory.

  • It is now possible to offer help on all Hunter's Gate missions in Minato.

  • When searching for a co-op hunting session online for a specific hunt, if there is not an exact match but there are other co-op hunting sessions with the same content, the player will enter one of the other co-op hunting sessions. of not finding any session. This applies to the following:

    • Hunting Encore – Old Trail Tribulations: Suche nach „Hunting Song – Reverberations“

    • Hunting Encore – Auspice of Minato: Suche nach „Hunting Song – Rising Glissando“

    • Hunting Encore – Summit Strife: Suche nach „Hunting Song – Elegy“

    • Volatile Spectral Tombtail: Suche nach „Volatile Kemono – Blossom Trail“

    • Volatile Fervid Crazecomb: Quest for Volatile Kemono - Spirit Isle

    • Volatile Miasmic Grimquill: Suche nach „Volatile Kemono – Harvest Canyon“

    • Volatile Lurid Soulstalker: Quest for Volatile Kemono - Frozen Fort

    • Deeply Volatile Laharback: Suche nach „Deeply Volatile Kemono – Ruins“

    • Between Earth and Sky: Quest for "Ocean Blaze Awakening"

    • Blossoms of Oblivion: Quest for Remnants of Reverie

  • Small Kemono will no longer start combat if the health of the Hunted Giant Kemono is below a certain threshold. Regardless of the Giant Kemono's health, the Small Kemono escapes in battle with the following Kemonos: Volatile Pearlbeak, Volatile Onyx Shard, and Miasmic Grimquill.

  • Adjusted Hunter's Sight to better guide players to a target Kemono.

  • Added a "coloring" tutorial.

  • Improved visibility of talismans placed on Azuma.

  • Adjusted rain and snow effects.

  • Improved the loading speed of some loading screens.

  • Reduced the time required to change positions after setting up the ki base with the Hand Cannon.

  • Increased the transition speed from Celestial Thread Charge to Enhanced Firing Stance with the Hand Cannon.

  • Increased the base fire rate of the Hand Cannon.

  • The names of the following handgun actions have been changed:

    • "Battle Aerial Shooting" → "Aerial Bombardment"

    • "air bombing" → "heat wave bombing"

  • Reinforced hand cannon fire can now be stopped by placing Karakuri.

  • It will now be easier to land attacks after a successful defense of Bladed Wagasa.

  • Increased the power of attacks chained to a Bladed Wagasa after attack 1 immediately after a successful parry.

  • Accelerated stamina regeneration after a successful parry with a Bladed Wagasa.

  • Increased the movement range of Bladed Wagasa's Twenty Tatami Spit.

  • The Karakuri Katana's one-handed thrust has had its stamina consumption reduced and its power and movement distance increased.

  • Increased the transition speed from Aerial Downward Slash to Iai Slash Burst with a Karakuri Katana.

  • Increased the speed of Karakuri Katana's Bamboo Cleave.

  • Increased the amount of display generated by Karakuri Katana's Iai Slash Burst.

  • Increased the range of Maul's Hunter Smash attack.

  • Increased the speed and power of Maul's aerial spin attack.

  • Increased the speed of Maul's Leap Strike, Advanced: Leap Strike and Flame Strike.

  • Increased the power of the Power Smash attack performed with a fully extended jaw.

  • Decreased the number of Karakuri required before overtime when the Expert Hitter skill is activated.

  • Increased the power of Nodachis Iai: Halving.

  • Increased the power of Nodachi's Iai: High Dive.

  • Increased the power of Nodachi's Iai: Ascending Slam Streak.

  • Increased the power, speed, and stacked amount of Nodachi's Flame Bash.

  • Reduced the delay after executing the slash attack with a nodachi and made it possible to follow up with another slash running in the same direction.

  • Easier to transition from Double Spin Slash to Downward Slash with a Nodachi.

  • Decreased the delay after attacking Celestial Sting with a Nodachi with the Karakuri Box.

  • Wingblade Spin Slash can now be combined with Wingblade Crescent Slash.

  • Wingblade Crescent Slash can now be combined with Wingblade Spin Slash.

  • The skills "Turbulence: Fury" and "Turbulence: Body" had their requirements changed and their cast time increased.

  • The claw gauge now decreases when performing attacks while the claw is attached.

  • Increased the number of attacks required to trigger the Empowered state when attacking with the sheathed claw.

  • Reduced the power of Claw Blade's Wingblade Spin Slash.

  • Improved visibility when performing the Karakuri Glider attack with a claw blade.

  • Increased the Slash Streak attack speed with a Karakuri Staff.

  • Increased the number of arrows fired from a bow at the end of the Burst: Haya attack.

  • Reduced screen flickering during Burst: Haya and Volley: Haya.

  • Made it easier to take down Kemono with the Ephemeral Lightning Arrow skill.

  • Adjusted to prevent karakuri edge regeneration on resonance during basic bow karakuri attacks.

  • Stamina consumed when dodging with a bow has been increased.

  • Reduced the dodge distance when using a bow.

  • Adjusted movement of Tsukumo pets.

  • Adjusted the amount of Karakuri Thread each weapon generates when attacking Kemono.

  • The following customizations have been added to Celestial Anchor Karakuri:

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    • Reduced Durability;

    • Sliding dodges can now be performed with a sheathed weapon.

    • Special slide parries can now be performed by canceling various weapon draw actions.

  • The duration of the Tangle disease on players has been reduced.

  • Increased the duration of Tangle disease on Kemono.

  • Adjusted damage from critical hits.

  • Adjusted the Claw Blade tutorial. This can be accessed from Main Menu > Info > Tutorials.

  • The bow tutorial has been tweaked. This can be accessed from Main Menu > Info > Tutorials.

  • Made it easier for the player to brainstorm during Fumebeak and Pearlbeak hunts.

  • Made it easier for the player to brainstorm while hunting Golden Tempest.

  • Adjusted the behavior of the Karakuri scroll dragon.

  • Adjusted the Karakuri Celestial Cannon to make it easier to hit Kemono.

  • Adjusted the effect of Healing Mist Karakuri when placing multiples next to each other.

  • Increased damage dealt by Stomper Karakuri.

  • The Karakuri Star Bomb's damage, range, and flammability have been increased.

  • Increased the placement speed of Karakuri fireworks.

  • The healing amount of Karakuri Healing Mist has been increased.

  • The damage done by Pile Driver Karakuri has been increased. We also fixed an issue where the Karakuri Pile Driver would sometimes get destroyed after placing multiple.

  • The basic karakuri needed to craft Celestial Shield Fusion Karakuri has been changed.

  • Karakuri Celestial Shield's durability has been reduced.

  • It is now possible to knock Kemono down multiple times with the Celestial Cannon Karakuri.

  • Combat Vine Karakuri can now also be unlocked while hunting with Mighty Icetusk.

  • The activation condition of the Danger Pledge skill has been changed to "when a single player is close to death".

  • It is now possible to consume Healing Water even with full HP when Nostrum Water or Miracle Water skills are active.

  • The Mountainfall Giant Blade ability now increases the power of Full Body Strike and Full Body Cleave when the Karakuri Staff's mutation level is at full.

  • Adjusted the callout for the "Giant Mountain Cutter Blade" skill.

  • Adjusted the Claw Expert skill name in languages ​​other than Japanese.

  • Adjusted the explanation of the quest "Hunting Encore - Summit Strife".

  • Disease accumulation value no longer decreases over time in Kemono.

  • Decreased how often Giant Kemono will change areas due to reduced health or out-of-range attacks.

  • Sporetail Whelps summoned by Sporetail have had their HP reduced and the damage they deal to Karakuri reduced.

  • Adjusted the behavior of the Deathstalker in Fuyufusagi Fortress's Doleful Upper Keep.

  • Adjusted Ragetail's behavior in Harugasumi's path.

  • Made it easier to land attacks on the weak spot in the Earthbreaker's head.

  • Decreased time before Deeply Volatile Kemono notices the player.

  • Adjusted the behavior of some of Golden Tempest's attacks.

  • Adjusted the apertures for some Lavaback and Cobalt Lavaback attacks.

  • Adjusted the hitboxes of some attacks for the following Kemonos:

    • royal prey

    • Eiszahn

    • Dreadclaw

    • tearing claw

    • like lava

    • Cobalt-colored lava shores

  • Highlighting the following parts of Kemono just got easier: Golden Tempest's Claw, Kingtusk's and Icetusk's Tusks, Ragetail's and Sporetail's Tails.

  • The effectiveness of the elemental attributes of the following Kemonos has been increased:

    • Todespirscher

    • Grimmpirscher

    • Frightful Soul Chaser

    • like lava

    • Cobalt-colored lava shores

    • Höllenfeuer-Laharback

  • Dealing damage with elemental attacks on Fumebeak and Goldshard has been simplified.

  • Adjusted the Juice of Sapscourge stack rate on all attacks except Juice Toss attacks.

  • The cost cap for equipped talismans has been increased to 80.

  • Adjusted the talismans dropped by Deeply Volatile Kemono and made it easier to obtain certain effects. In addition, the following abilities linked to talismans have been added:

    • spectral claw tail

      • Flink-Fingered ï¼Human-pathï¼

      • Flink-Fingriger ï¼Kemono-Pfadï¼

    • Fiery Crazecomb

      • Deaf Ears ï¼Purely Human Wayï¼

      • Sidestepper "Human Path".

      • Sidesteppers ï¼჈Kemono-Pfadï¼Ⴣ

    • Miasmischer Grimquill

      • Resurrection ï¼Pure Way of Manï¼

      • Quick Redemption ï¼Menschlicher Wegï¼

      • Quick Rescue ï¼Kemono-Pfadï¼

    • Frightful Soul Chaser

      • Despair ï¼Kemono Pathï¼

      • Critical Master of the Human Path.

      • Master Critic "Way of Kemono".

    • Höllenfeuer-Laharback

      • Our Water ï¼Reiner Menschenwegï¼

      • Critical Master of the Human Path.

      • Critical Master (Kemono Way)

  • Adjusted the drop rate of Deeply Volatile Kemono talismans with Slash Bolster, Pummel Bolster, and Lunge Bolster skills:

    • Spectral Tombtail & Lurid Soulstalker

      • Slash Bolster is now easier to obtain, while Pummel Bolster and Lunge Bolster are slightly harder to obtain.

    • Fiery Crazecomb

      • Far Bolster is now easier to obtain, while Slash Bolster and Pummel Bolster are slightly harder to obtain.

    • Miasmic Grimquill & Hellfire Laharback

      • Chubby Bolster is now easier to obtain, Slash Bolster and Lunge Bolster are slightly harder to obtain.

  • Elemental damage for all weapons with elemental attributes has been reworked, except for the following weapons:

    • Pointed Blade: Kemonobane

    • Apex Nodachi: Kemono-Schnitzer

    • Tip Bow: Kemono Hunter

    • Apex Bladed Wagasa: Kemonos Ende

    • Apex Maul: Kemonos Untergang

    • Apex-Karakuri-Stab: Kemono-Chaos

    • Apex Cannon: Kemono's Oblivion

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    • Apex Claw: Curse of Kemonos

  • Skills added to the following equipment:

    • Basara Helm - Critical Master "Way of Kemono".

    • Roaming Bard Notes - Sidestepperï¼Kemono-Pfadï¼

    • Grithide Zukin - Destiny - caminho Kemono puro

    • Grithide Armor - Destinyï¼Pure human pathï¼

    • Ninja Notes - Bridge Burningï¼Kemono-Pfadï¼

    • All-Black Mengu - Critical Master "Kemono Path".

    • Bandit Mengu - Resurrection - Pure Human Way

    • Bandit TekkÅ - Rapid Rescueï¼Kemono-Pfadï¼

    • Argent Faulds - Nimble-Fingeredï¼Kemono-pathï¼

    • Silver Sabatons - Sidestepperï¼Kemono-pathï¼

    • Red Plum Cannular Sune-ate - Resurrectionï¼Pure human pathï¼

    • Grande Headgear Juniper - Critical Masterï¼Kemono-pathï¼

    • Great Juniper Gauntlets - Hawk's Eye - Pure Kemono Path

    • Jadedance Mengu - Deaf Ears - Pure Human Way

    • Jadedance Notes - Sidestepperï¼Kemono-Pfadï¼

    • Jadedance TekkÅ - Rapid Rescueï¼Kemono-Pfadï¼

    • Small Jade Dance Hakama - Benevolence, Pure Human Manner

    • MyÅtara Cowl - Destiny - Pure Kemono Path

    • MyÅtara Body Armor - Destinyï¼Pure human pathï¼

    • Straw Hat Brighteye Archer - Sun Protection - Pure Kemono Path

    • Bright Eyes Archer Hakama - Fighting Spirit - Path of Kemono

    • Dawn Guard Armor - Nimble-Fingeredï¼Kemono-pathï¼

    • Dawn Guard Sune-ate - Resurrection - a purely human path

    • Sunrise Princess Hairpin - Critical Master "Kemono Path".

    • Sunrise Princess Uwagi - Death Wailï¼Kemono-pathï¼

    • Tanga Sunrise Princess - Rapid Rescueï¼Kemono-pathï¼

    • Sable Mara Mengu - Kritischer Meister „Kemono-path“.

    • Sable Mara Body Armor - Critical Master "Kemono-path".

    • Moonshade Waistguard - Nimble-Fingeredï¼Kemono-pathï¼

    • Moonshadow Beinschützer - Sidestepperï¼Kemono-pathï¼

    • Rebel Bandit Mengu - Resurrection - Pure Human Way

    • Wayward Robber TekkÅ - Destiny - Pure Human Path

    • Wayward Raider TekkÅ - Swift Rescueï¼Kemono Pathï¼

    • FÅ«ma Clan Mengu - Deaf earsï¼Purely Human Wayï¼

    • FÅ«ma Mengu Clan - Inversão Attackï¼ḈKemono-pathï¼Ḉ

    • FÅ«ma Clan Notes - Presence of Mind

    • FÅ«ma Clan Hakama - Sidestepper, Kemono path

    • FÅ«ma Clan Sune-ate – Strong Swimmer – Pure Kemono Path

    • Garuda Notes - Nostrum Water - Pure Human Way

    • Garuda Hakama – Morte Wehklage – Kemono-Pfad

    • White Fang Brocaded MenguãRally: Furyï¼Kemono-pathï¼

    • White Fang Brocaded ArmorãRally: Ironcladï¼Kemono-pathï¼

    • Flashing Torso ArmorâHunter's Hungerï¼Kemono-pathï¼

    • Shiny Leg Armor Side Stepperï¼€Kemono Pathï¼—

  • The attack power of the following weapons has been adjusted:

    • Pointed Blade: Kemonobane

    • Apex Nodachi: Kemono-Schnitzer

    • Tip Bow: Kemono Hunter

    • Apex Bladed Wagasa: Kemonos Ende

    • Apex Maul: Kemonos Untergang

    • Apex-Karakuri-Stab: Kemono-Chaos

    • Apex Cannon: Kemono's Oblivion

    • Apex Claw: Curse of Kemonos

  • The mustache does not appear when certain armor and ornaments are equipped.

  • Refined Wood material can now be collected in Akikure Gorge and Fort Fuyufusagi.

  • Increased the number of Keystones obtained by hunting the following Kemonos:

    • Fugitive Rage Rooster

    • Fugitive Scourge

    • Volatile Spineglider

    • Claw of Volatile Fear

    • Sporetail Fugazoid

    • volatile gold shard

    • Volatile Ice Tooth

    • Volatile Ripclaw

  • Increased the number of Keystones obtained from the following hunts:

    • standing green spikemoss

    • standing balsamic orange

    • Standing reddish-brown canopy

    • stagnant silver frost

  • Adjusted the drop rates of materials obtained from hunting sky dragons.

  • When chasing a runaway Kemono, the corresponding magic orbs always drop. Additionally, the number of orbs received has been increased.

  • Resources will now drop when hunting Volatile Kemono.

  • Increased the number of Large Crystals obtained when hunting Volatile Kemonos.

  • Adjusted the area where the camera sees through objects.

  • Guests can no longer join an online co-op session when a Kemono's remaining HP is too low.

  • Adjusted autosave time.

  • [PC] Added "Tab" key as home key setting for main menu

  • [PC] Added FSR to "Upscaling" options in Settings to reduce drawing load while maintaining high resolution.

  • [PC] Arrow keys can now also be used to select Karakuri in the info screen.

  • [PC] Additional mouse buttons can now be used to assign commands.

  • [PC] Removed "240" from "FPS Limit" setting in Settings.

  • [PC] Improved processing performance on some CPUs and GPUs.

  • [PS5, XBOX] Improved processing power.

  • Fixed an issue where dodging was still possible despite there being no stamina available after firing the Hand Cannon after a dodge.

  • Fixed an issue where after deploying a ki base just before zoning, an incorrect number of bases would be displayed.

  • Fixed an issue where it took longer than expected to move or dodge after being staggered while using a weapon

  • Fixed an issue where the number of gun bases would sometimes be less than intended.

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  • Fixed a movement transition issue after landing after Savage Dance with a Bladed Wagasa.

  • Fixed an issue where if Trey Star's third hit from Bladed Wagasa raised Spindance's level to level 2, the attack would end on the fourth hit.

  • Fixed an issue where a Bladed Wagasa block would incorrectly become an air block after certain ground attacks.

  • Fixed an issue where it was not possible to parry after moving or healing with Razor Wagasa drawn.

  • Fixed an issue where it was still possible to take damage even after activating the Instinct Parry skill.

  • Fixed an issue where Bladed Wagasa's multi-hit attacks such as B. Trey Star would sometimes have a reduced number of hits depending on framerate settings.

  • Fixed an issue where it was sometimes still possible to take damage even after a successful defense with a Bladed Wagasa.

  • Fixed an issue where it was sometimes impossible to receive the effects of a Karakuri Healing Vapor after parrying with a Razor Wagasa.

  • Fixed an issue that caused an unexpected amount of movement when triggering Karakuri Katana Unbound State when using Celestial Anchor Karakuri.

  • Fixed an issue that made it impossible to release the Karakuri Katana Unbound State when using a Glider or Peg.

  • Fixed an issue where releasing the Karakuri Katana would break Unbound State Crate or Glider attacks.

  • Fixed an issue where it was sometimes impossible to use karakuri beyond already placed crates after walking with a karakuri katana drawn.

  • Fixed an issue that caused unexpected movement when performing a Karakuri Stake Attack with a Karakuri Katana.

  • Fixed an issue where Karakuri launched with Maul's Power Smash would sometimes fly in unexpected directions.

  • Fixed an issue where the prowess meter when moving after performing Jumping Slash with a Nodachi while charging would be reduced to 0.

  • Fixed an issue where Iai: Soaring Slash Streak would trigger unexpectedly after landing after a Double Spin Slash with a Nodachi.

  • Fixed an issue where it took longer than expected to move or dodge after equipping a Nodachi.

  • Fixed an issue where jumping into an Iai stance with a Nodachi would cause the prowess gauge to increase faster than expected, even while moving.

  • Fixed an issue where the claw blade would sometimes not display correctly when performing the claw jump.

  • Fixed an issue where the camera would sometimes point in an unintended direction when using a claw blade.

  • Fixed an issue where it was possible to continue dealing damage to Kemono even after ending an attack animation by performing a Karakuri Celestial Anchor attack in the middle of a Shuriken Giant Feather Duster with a Karakuri Staff.

  • Fixed an issue where the player would not stagger if hit by the Karakuri staff during the Battle Paragon attack.

  • Fixed an issue where it was possible to dodge even if the player didn't have enough stamina after the full body wave slash attack with a karakuri staff.

  • Fixed an issue where the Karakuri staff would not display correctly when accessing a bonfire.

  • [PS5, XBOX] Fixed an issue where the player character would sometimes stop moving after a Glider or Celestial Anchor attack with a karakuri staff if the graphics settings were set to Prioritize performance.

  • Fixed an issue where the effect of arrows trapped in a kemono would sometimes disappear when the Deep Arrow skill was activated.

  • Fixed an issue where the placement speed of the Karakuri Healing Atomizer was slower than expected. Additionally, the amount of healing over time with the Healing Vaporizer: Nostrum skill activated has been reduced.

  • Fixed an issue that sometimes caused a Kemono's HP and other stats to remain unchanged after completing the online game.

  • Fixed an issue where disease indicators were not displayed correctly when affected by various diseases.

  • Fixed an issue where some icons displayed incorrectly when the aspect ratio was 16:10.

  • Fixed an issue where the maximum HP was not displayed accurately when checking the status of other players in the online co-op session confirmation screen.

  • Fixed a bug that sometimes prevented target markers from disappearing.

  • Fixed an issue where the number of slots in the shop was not displayed correctly when a guest was in the host player's Minato in online co-op.

  • Fixed a bug that could cause some settings on the character creation screen to be unintentionally changed.

  • Fixed an issue where the number of Karakuri Strings the player picked up would not always match the increase in the number of Karakuri Strings held.

  • Fixed an issue where Hunter Arm effects would sometimes not trigger.

  • Fixed an issue that could result in players being thrown into the sky if they dropped Kemono.

  • Fixed an issue where sliding on slopes could trigger automatically.

  • Fixed an issue that prevented guests from being immobilized on Minato by Amaterasu's initial roar.

  • Fixed character behavior when linking follow-up actions during post-attack recovery frames.

  • Fixed flicker effects when a weapon is covered in flames.

  • Fixed an issue that made it difficult to perform box-related actions when on the edge of a box.

  • Fixed an issue that prevented players from grabbing cliffs and other objects when jumping from a roofed area.

  • Fixed an issue where using the Hunter's Arm without having the maximum amount of Karakuri Thread a player can currently carry would result in Karakuri Thread being acquired nearby.

  • Fixed an issue where a Sliding Dodge would sometimes slide more than expected.

  • Fixed a bug that sometimes caused Ujishige to move differently than expected in the "Back to Camp" objective in Chapter 1.

  • Fixed an issue that prevented some UIs from being displayed when dodging in a brainstorm.

  • Fixed an issue that prevented some UIs from being displayed when dodging into a Fusion Flash.

  • Improved synchronization of Kemono positions in online co-op.

  • Fixed an issue where the camera behaved unexpectedly when a long press of the lock button was released in a situation where a lock function was not possible, such as when driving. B. during the arc drawing animation, and then the arc was retracted again.

  • Fixed an issue where Hellfire Laharback would sometimes throw the player into the air when grappled.

  • Fixed an issue that caused crouch to take precedence over dodge when trying to dodge while moving with a holstered weapon.

  • Fixed an issue where it was sometimes not possible to drink healing water while dodging.

  • Fixed an issue that resulted in players sometimes not landing after being pushed back by a Kemono, floating in mid-air.

  • Fixed an issue that reduced jump distance when using the sprint toggle input.

  • Fixed an issue that caused surrounding objects to be destroyed when killing a Small Kemono.

  • Fixed an issue that sometimes caused two healing waters to be consumed when entering multiple entries to drink healing water.

  • Fixed an issue where drinking multiple healing waters in a row would result in a delay between recoveries.

  • Fixed an issue where drinking healing water would sometimes slowly restore health.

  • Fixed an issue that could result in players being teleported to an unexpected position during Final Strike.

  • Fixed an issue where some giant kemonos could do their final blow multiple times without falling if their health reached 0 in mid-air.

  • Fixed an issue where deathblow would not trigger properly and the giant kemono would not fall down if its health reached 0 in mid-air.

  • When multiple players perform Deathblow at the same time in online co-op, the cooldown for players who have not performed Deathblow has been reduced.

  • Fixed an issue where subtitles would sometimes skip ahead of the end of the narration during dialog events.

  • Fixed an issue that could cause the player character to vibrate during dialogue events if the "FPS Limit" setting in Settings is set too high.

  • Fixed an issue where the guest's language setting was used in scenes seen from a guest's point of view.

  • Fixed an issue that could result in an online co-op session incorrectly ending at the end of a dialogue event if a guest drowns during online co-op.

  • Fixed an issue that occurred during online co-op when the host was talking to an NPC and the guest was drowning but not dying.

  • Fixed an issue during online co-op where the screen would go black during a chat event, resulting in the session dissolving.

  • Fixed an issue that allowed players to interact with a broken bank.

  • Fixed an issue that sometimes prevented Flying Vine from being placed in a crate

  • Fixed an issue where the food visual model would remain displayed even after food was removed from a colander.

  • Fixed an issue that prevented the Paddle Scoop from being installed in Akikure Canyon and Natsukodachi Island.

  • Fixed an issue where some characters would not appear on the Karakuri shield.

  • Fixed an issue that prevented some Karakuri from being placed when starting a quest as host after selecting "Join session", but no online co-op session was found.

  • Fixed an issue where the skill's effect was not applied to Karakuri when a guest acquired the skill during online co-op.

  • Fixed an issue where the Healing Vapor's recovery interval varied between players in online play.

  • Fixed an issue where healing mist recovery time varied between players in online play.

  • Fixed an issue where some hairstyles would not display correctly when using the mirror.

  • Fixed an issue in online co-op where the karakuri placement animation would sometimes play multiple times.

  • Fixed an issue where an unexpected Fusion Bolt could occur during Sky Dragon Hunt.

  • Fixed an issue where the bulwark animation was sometimes incorrect in online co-op.

  • Fixed an issue that allowed some Dragon Karakuri to be installed even if the player ran out of proper Dragon Pit energy.

  • Fixed an issue where the scooter would behave incorrectly when multiple players attempt to use it simultaneously in online co-op.

  • Fixed an issue where a guest scooter would not display correctly in online co-op.

  • Fixed an issue that sometimes caused unexpected behavior when colliding with a Kemono with Roller.

  • Fixed an issue where creatures placed in a wildlife cage or wildlife enclosure would disappear in Minato after hunting Amaterasu.

  • Fixed an issue where creature count could decrease when performing certain actions in a wildlife cage or wildlife pen.

  • If players attempt to collect materials from a creature in a cage or pen while its bag of ingredients is full, the materials will not be automatically discarded and will remain unpicked.

  • Fixed an issue where creatures currently selected in a deer cage or deer ward could disappear if attacked while serving the Karakuri dragon.

    (Video) NEW WILD HEARTS UPDATE! | NEW KEMONO MURAKUMO! | PERFORMANCE UPDATES AND MORE! |

  • Fixed an issue where attacks could hit a Berrybright Squirrel and Frostberry Squirrel that were in a wildlife cage.

  • Fixed an issue in online co-op that caused the Training Bear to become unusable after certain actions.

  • Fixed behavior when using a stake for a Training Bear.

  • Fixed an issue in the Claw Blade Training Bear weapon tutorial where the success of Aerial Slash Streaks was determined incorrectly.

  • Fixed an issue where some success judgments for Training Bear weapons were incorrect.

  • Fixed an issue where the disease gauge was not displayed correctly when activating skills that changed the duration of a disease's effect.

  • Fixed an issue where a skill activated only with a specific weapon type could also be activated when using another weapon type.

  • Fixed an issue where the Sprint Master skill would not activate when using the sprint toggle input.

  • Fixed an issue where the Vengeance skill could also be triggered by mist from Healing Mist and wind from Wind Vortex.

  • Fixed an issue where acquiring the Sky Anchor: Enhancement skill would not increase the number of times Sky Anchor could be used.

  • Fixed an issue that could cause Sporetail to disappear when chasing Fumebeak.

  • Fixed an issue where it sometimes took a long time for Amaterasu and Karakuri to appear after the cutscene while chasing Amaterasu into Minato.

  • Fixed an issue that sometimes prevented Golden Tempest from appearing in the main story quest.

  • Fixed an issue where multiple markers were displayed for the quest "Keep the Tsuruhashi Clan safe in Akikure Canyon".

  • Fixed an issue that sometimes caused Visitors to return to their own Minato when receiving a request from a Visiting Hunter.

  • Fixed an issue where new quests were sometimes not added to the map after chasing down Gritdog and Dreadclaw.

  • Fixed an issue where owned weapons were displayed twice when accepting the same hunt again in Hunting Song - Reverberations and Hunting Encore - Old Trail Tribulation.

  • Fixed an issue where only guests would experience rain during online co-op if they started the following quests during heavy rain in Chapter 4:

    • “Hunting Song – Reverberation”

    • "Hunting Song - Nascente Glissando"

    • "Hunting Encore - Minato's Sponsorship"

  • Fixed a display issue when selecting "Return to your Minato" when requesting a visiting hunter.

  • Fixed an issue that prevented Guests from obtaining the Hand Cannon when participating in an online co-op session at certain times of an Earthbreaker Hunt.

  • Fixed an issue where Karakuri would sometimes fall behind after chasing Amaterasu into Minato.

  • Fixed an issue that resulted in players being moved to the starting location of the player they are assisting after hunting with a player who requested assistance.

  • Fixed an issue that caused Kingtusk and Icetusk to flutter unnaturally under certain circumstances.

  • Fixed an issue that caused Lavaback and Cobalt Lavaback's rotating attacks to continuously hit unexpectedly.

  • Fixed an issue that caused some giant kemono attacks, such as Emberplume's Fire Breath, to hit continuously.

  • Fixed an issue where eggs thrown by Ripclaw would not explode in some places.

  • Fixed an issue that resulted in some of the following Giant Kemono's flying attacks ignoring a Karakuri's durability stat and instantly destroying it:

    • Dreadclaw

    • tearing claw

    • Fiery Crazecomb

  • Improved behavior of the Giant Kemono when it gets stuck while moving on terrain.

  • Fixed an issue that resulted in the Giant Kemono not moving as expected when dying.

  • Fixed Dreadclaw behavior in Breezy Cape on Natsukodachi Island.

  • Fixed an issue that prevented the Dreadclaw from advancing in certain locations in Fuyufusagi Stronghold.

  • Improved Gritdog's movement.

  • Fixed an issue that could cause Fumebeak to become stuck in mid-air.

  • Amaterasu's improved movement.

  • Fixed an issue where Hunter Vision's VFX would sometimes not disappear.

  • Fixed an issue that sometimes resulted in unexpected voices playing during cutscenes.

  • Fixed an issue in Online Co-op where the Left Arm Lock Achievement was only credited to the host.

  • Fixed an issue where players were unable to obtain the following achievements even if they met the requirements. Players will now be rewarded with these achievements when accessing a specific menu listed below:

    • Start of quests

      • Main Menu > Information > Minato's Requests

    • reminder alarm clock

      • Main Menu > Communication > Profile > Karakuri Profile Map

    • Hidden History

      • Main Menu > Information > Documents

    • quintessence of form

      • Bonfire > Upgrade Tsukumo

    • Enchanted by the hunt

      • Main menu > Inventory

    • Threaded Harmony

      • Access a fully upgraded dragon pit.

    • refuge hunter

      • main card

    • air master

      • Main Menu > Communication > Profile

  • The Vanquisher of Volatility and Volatile Calling achievements have been changed so that they can also be unlocked by guests if they meet the requirements.

  • Fixed an issue where the root bridge produced by Kingtusk would sometimes not appear in Harugasumi's path.

  • Fixed an issue where protective talismans in Harugasumi's path were buried in trees after the invading Kemono spawned.

  • Fixed an issue where the Floating Talisman was misplaced on Natsukodachi Island after the Invasive Kemono spawned.

  • Fixed an issue where sea level was not displayed correctly on Natsukodachi Island.

  • Fixed an issue that could result in inoperability if the player died right at the start of a deadscene.

  • Fixed an issue where the game would freeze on a dark screen if the last hit coincided with a player exiting the session during online co-op.

  • Fixed an issue that resulted in the host being temporarily unable to move when a guest performs the finishing blow while the host is close to death.

  • Reworked the calculation of certain respawn points to prevent fatalities from falling into loops or drowning.

  • Fixed an issue where saving in certain situations in online co-op would not unlock the saved player's action.

  • Fixed an issue that could result in the inability to progress the story when talking to NPCs in online co-op in certain situations.

  • Fixed an issue where the game would crash if automatic chat messages and session exit overlapped during online co-op.

  • Fixed an issue where the game would crash if a controller was disconnected in situations where the controller was vibrating.

  • Fixed several other issues that caused the game to crash or crash under certain conditions.

  • Fixed an issue that could cause the claw blade to expand and contract unnaturally.

  • Fixed an issue where a player's max HP was reduced more than expected when removing a talisman with the Health Boost Perk.

  • Fixed an issue where some NPCs were in different locations than expected when following the "Prepare for Amaterasu's Return" objective.

  • Fixed an issue where if you fail a hunt because the hunt timer has expired, your health count and healing water will be fully reset.

  • Fixed an issue where a game console would fail to connect to the network after recovering from a long sleep state.

  • Fixed an issue that caused Minato's requests to sometimes remain unfulfilled if the online co-op session ended before the requests were sent.

  • Fixed an issue where the fade speed during screen transitions would vary based on FPS.

  • Fixed an issue that sometimes caused the screen to go blank during cutscenes.

  • Adjusted stage appearance and collision.

  • Adjusted the placement of some accessories.

  • [PS5, PC] Fixed an issue where the mute on the friends list was not applied correctly when participating in online co-op.

  • [PC] Fixed an issue where the player character would sometimes stop moving after a glider attack or sky anchor with a karakuri team when the FPS cap is set to 30.

  • [PC] Fixed an issue where "Cursor Movement Speed ​​​​​​Boost" did not appear when using keyboard or mouse.

  • Several issues fixed and improved.

  • WILD HEARTS™ is available now on PlayStation 5, Xbox Series X|S and PC via the EA App, Steam and Epic*.buy nowand tame a wild world.

  • In the game world of Azuma, players take on the role of a hunter tasked with tracking down giant monsters called Kemono. Unlike an open world game, Azuma is made up of different large areas that players can freely explore. The game features eight different weapon types including wagasa and katana. In addition to weapons, players can also use the karakuri mechanic to build useful combat support items. For example, players can build crates that can be used to unleash powerful attacks or a torch that can set enemies on fire. Players can combine these items to form larger machines, such as B. a bulwark that can block an enemy's path. These constructed items remain permanent until Kemono destroys them. In addition, Karakuri can also help with the crossing. Players can acquire threads by attacking enemies to build Karakuri. As the game progresses, players can unlock new weapons and armor that will help them hunt more challenging monsters. The game's narrative campaign can be completed in around 30 hours. Players can also team up with up to two other players to progress through the game.

    (Video) Wild Hearts | New Update - Hellfire Laharback! 3 New Kemono Coming Soon

    disclaimer: The above information is for general information purposes only. All information on the website is provided in good faith, however, we make no representations or warranties of any kind, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on the website.

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